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Server Entities

View and manage all spawned entities on your server including vehicles, peds, and objects.

The Server Entities page gives you a comprehensive overview of every entity currently spawned in your world. This is essential for performance monitoring and manual cleanup of lag-inducing entities.

Server Entities table view showing handle, model, plate, owner, and position.

In the top right corner, you can see live counts for:

  • 🚗 Vehicles
  • 👤 Peds (NPCs/Players)
  • 📦 Objects

The default view provides a filterable list of all entities.

FieldDescription
TypeThe category of entity (vehicle, ped, or object).
HandleThe unique internal ID allocated by the server.
Model HashThe internal model ID for the asset.
Plate(Vehicles only) The license plate text.
Owner IDThe player ID who owns or is responsible for the entity.
PositionThe X, Y, Z coordinates in the world.
HealthThe current health status (e.g., 1000 for full health).
  • Search Bar — Search by handle, model hash, owner name, or plate.
  • Type Filter — Quickly isolate Vehicles, Peds, or Objects.
  • Auto-refresh (60s) — Automatically update the list to reflect live server state.

Switch to the Map tab to see precisely where entities are located in the world.

Server Entities map view showing entity markers clustered on the world map.
  • Live Clustering — Entities are grouped when zoomed out to maintain map performance.
  • Marker Coding — Markers are colored and icon-coded based on the entity type.
  • Interaction — Click any marker to view its specific details and handle.

This interface is the most powerful tool for:

  1. Identifying Lag — Find clusters of hundreds of objects or NPCs in one location.
  2. Deleting Entities — Staff can remove specific entities directly from the table or map.
  3. Investigation — Tracking down a specific vehicle model or plate mentioned in a report.
  4. Ownership Tracking — Seeing exactly which player spawned or is controlling a specific object.